When a level is tuned just right, the experience feels amazing, but there are at least two or three puzzles that I’m not sure how to solve. The good news with Escape Simulator is there’s the ability for fans to upload their levels, but ultimately players will be at the mercy of the other designers.Īs for the core levels of Escape Simulator, every level feels both unique and interesting, and I spent at least 5 hours enjoying the game. The experience has to be magical for the players because after the puzzles are solved and players leave the room, there’s no reason to return. That’s ultimately the biggest issue that Escape Simulator runs into, escape rooms or Escape games only work a single time. The fifteen minutes is the time to be awarded a “Trophy” for a set of achievements, conceptually an interesting idea, but having a major flaw in that after a player solves a single room, they can usually re-run that escape in a fraction of the time, since most of the puzzles have been solved. From there, players are given fifteen or more minutes to solve all the puzzles in the room and escape them.Īfter fifteen minutes though, luckily the game doesn’t stop but lets players escape however long it takes. The escape room craze has grown over the last decade, as a concept it’s interesting, players are locked in a room and solve a variety of puzzles leading to the ability to get out of the location.Įscape games also have been around and were created around the same time as the Escape Room idea, so Escape Simulator isn’t a new idea, however, it’s an attempt to get on that same craze.Įscape Simulator has the player choose an Escape Room from a list of 25 levels, included within are four sets of five levels in a themed chapter, but each room can be approached in any order.
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